UX & Market Researcher: Department of Fiber Science & Apparel Design (FSAD)

My role as a research assistant is to understand the market for a new garb designed within the department, conduct user testing on with potential markets using the prototype and create a business case analysis of the results to determine the direction the garment should go for funding and future design iterations.  

UX Researcher: Social Technologies Lab - Virtual Reality Studies

I am currently working with Cornell Tech on a research project in the Social Technologies Lab, studying the cross over between communities in the digital and physical realm, as well as examining the use case for VR as a social science tool. Tools used for the project include; Facebook's ReactVR, Amazon Mechanical Turks, Samsung Gear VR, and Theta S 360 camera. 

 

Developing a Measure of Control

The objective of this portion of the research was to create and test a new measure of control that would build upon the pilot study. A new measure of control was developed to take into account a person's, cognitive, social, and behavioral responses to control in a shared environment, that can translate into the way we think about designing virtual environments. 

 

The Effects of Control on Learning in Virtual Reality

 

Research Design 

  • Virtual Reality Research: Examining User Control & Levels of Immersion in VR 
  • Research & Analysis: User-Control Stereotypes
  • RAND: Toolkit 
  • Literature Review: Collaboration Spaces and Employee Attraction and Retention
  • Stakeholder Interview Exercise 
  • Experience Mapping Exercise
  • Post Occupancy Evaluation: Plant Science Building
  • Thinking Outside the Cube: Rosen Games Progress 
  • Ergonomic Evaluation: Core Chair
  • Ergonomic Analysis: Active Sitting vs. Active Standing
  • Biomechanics & Anthropometrics: A Case Study on Appliance Reach 

Strategic Planning

UX, Interaction Design, Human-Factors & Ergonomics 

  • Display Design: Analysis and Recommendations
  • Light Installation & Design: AfterGlow 
  • SocialLite 
  • UX Google Cardboard: Ergonomic Analysis and Design 
  • Product Design Strategy: Trap House 
  • Product Design Strategy: Fish Taco 
  • Space Planning: 409 College Ave 
  • Design for America: How can we encourage healthy eating decisions on campus? 
  • Restorative Facility Planning: Moving Forward, Preserving MVR Historic Building Value 
  • Book Design: Julie vs. The World 
  • Tattoo Art 
  • Esherick House Design Exercise 
  • TumbleRock Media Movie Cover: Watershed 
  • TumbleRock Media Movie Cover: Once in a Good Many Million Times
  • TumbleRock Media Movie Cover: Afterglow
  • Lighting Gallery Exhibition & Promotional Material: Morpheus

Facility Planning & Strategy

Programmed spaces for Veterans working in a university setting.  

 Partnered with NYC EDC to integrate an art distract into Brooklyn's urban plan. 

Partnered with NYC EDC to integrate an art distract into Brooklyn's urban plan. 

 Researched and designed making spaces in a campus environment. 

Researched and designed making spaces in a campus environment. 

 Rebranded Martha Van Rensselaer Hall while retaining historic elements. 

Rebranded Martha Van Rensselaer Hall while retaining historic elements. 

Proposed future work settings to client. 

 What will the future of workplace look like? Scenario planning for the next generation entering the workforce. 

What will the future of workplace look like? Scenario planning for the next generation entering the workforce. 

 Evaluated and designed improvements for a co-working space in downtown Ithaca. 

Evaluated and designed improvements for a co-working space in downtown Ithaca. 

 Evaluated and created recommendations for the Xraise Science Center, part of the National Science Foundation. 

Evaluated and created recommendations for the Xraise Science Center, part of the National Science Foundation. 

 Conducted a case study evaluating collaboartaion spaces throughout Boeing and the impact they have on employee perception. 

Conducted a case study evaluating collaboartaion spaces throughout Boeing and the impact they have on employee perception. 

Human-Factors (Ergonomics) & User Testing

 Evaluated static and dynamic displays from a user experience perspective.  

Evaluated static and dynamic displays from a user experience perspective.  

 Developed an ergonomic evaluation and analysis of the Core Chair. 

Developed an ergonomic evaluation and analysis of the Core Chair. 

 Proposed findings to client for the Core Chair ergonomic analysis. 

Proposed findings to client for the Core Chair ergonomic analysis. 

 Tested and re-designing environmental stereotypes for hardware controls.

Tested and re-designing environmental stereotypes for hardware controls.

 Evaluated biomechanics of human reach to fridge height. 

Evaluated biomechanics of human reach to fridge height. 

 Developed an ergonomic evaluation of the Google Cardboard in terms of user experience, human-factors, and hardware design. 

Developed an ergonomic evaluation of the Google Cardboard in terms of user experience, human-factors, and hardware design. 

Innovative Research Methods

 Designed and implemented research design and methods for the RAND Corporation. 

Designed and implemented research design and methods for the RAND Corporation. 

 Presentation deck for the proposed research methodlogy and design for the RAND Corporation. 

Presentation deck for the proposed research methodlogy and design for the RAND Corporation. 

 Conducted a post-occupancy evaluation and facility recommendations of a historic building. 

Conducted a post-occupancy evaluation and facility recommendations of a historic building. 

 Identified, conducted, summarized stakeholder interviews for Cornell library system. 

Identified, conducted, summarized stakeholder interviews for Cornell library system. 

 Developed a UX map in terms of the physical retail experience at a frozen yogurt shop. 

Developed a UX map in terms of the physical retail experience at a frozen yogurt shop. 

 2D & 3D Design 

All Design Projects

Digital UX/UI Design  

Product Design 

Graphic Design

3D Modeling & VR 

Interaction Design

Art & Craft