M E G A N  C A C K E T T

Human Factors & UX Researcher

I use human-centered principles and research methods to evaluate products, spaces, and processes and create innovative solutions.


W O R K   E X P E R I E N C E

R E S E A R C H

I study how design, technology, and people work together in both digital and physical spaces.

Research affiliations: 

Formerly affiliated with: 

P U B L I C A T I O N S 

[1]  Sound as an interface, methods to evaluate voice user interface (VUI) experiences in various contexts, Future Technologies Conference


[2]  Network of Work: Co-creating Hybrid Teams' Social Dynamics, Collaborative Behavior, and Work Culture, ONEder One Workplace Grant - Gensler


[3]  Web-Based VR Experiments Powered by the Crowd, World Wide Web Conference


[4]  Effects of Active Sitting Chairs on Short-Duration Computer Task Performance, Postural Risks, Perceived Pain, Comfort and Fatigue, Human Factors and Ergonomics Society


[5]  Effects of Active Versus Static Standing on Short-Duration Computer Task Performance, Postural Risks, Perceived Pain, Comfort and Fatigue, Human Factors and Ergonomics Society


[6]  HFESA - Think outside the box: a case study on design of initial wearable interactions through ergonomic affordances, Human Factors and Ergonomics Society


[7]  Cubes to Collaboration: A Generational Divide In the Workplace, M.S. Thesis in: Human-Environment Relations, & Organizational Psychology 


(ResearchGate)


L E C T U R E S

Corporate Faculty at Harrisburg University HCID Program, course design and instruction for: 


Cornell University Guest Lectures & Workshops: 


ASU (sponsored by HFES Chapter)


Barcelona Technology School (BTS)

work samples available on request